﻿//-----------------------------------------------------------------------
// <copyright file="MouseButton.cs" company="Nathan Miller">
// Copyright (c) Nathan Miller.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
//-----------------------------------------------------------------------
namespace TileTool.Input.Mouse
{
    using System;

    /// <summary>
    /// Enumeration of all mouse buttons we support.
    /// </summary>
    [Flags]
    public enum MouseButton
    {
        /// <summary>
        /// No mouse button.
        /// </summary>
        None = 0x00000000,

        /// <summary>
        /// Left mouse button.
        /// </summary>
        Left = 0x00000001,

        /// <summary>
        /// Right mouse button.
        /// </summary>
        Right = 0x00000002,

        /// <summary>
        /// Middle mouse button.
        /// </summary>
        Middle = 0x00000004,
    }
}
